This step type was developed for the sequel to In The Groove - In the Groove 2. Rolls: A special hold arrow which requires a rapid tap on to keep alive.Holds (also called Freeze Arrows): A long arrow that requires you to keep your feet or finger on the corresponding panel for its duration.There are several variations of these objects that effect scoring in different ways. This step type was developed for the StepMania-based arcade game In The Groove, and was ported into StepMania itself during development of that title. However, the mines in StepMania are different from the Shock Arrows in DDR X in that the latter also turns the notes invisible for 0.5 seconds and breaks the current combo chain that the player had going. If a player triggers the mines, they will be penalized by having their dance gauge reduced. Mines ('Shock' arrows in DDR X): An object that scrolls onto the screen along with the arrows.
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Using any mods which decrease difficulty may disqualify a score for ranking, and will mark the clear status as 'Assist Clear', even if the full combo requirements above are met. StepMania includes multiple modifiers featured in Dance Dance Revolution as well as dozens of additional modifiers created exclusively for StepMania. Modifiers: Visual mods that affect the scroll of arrows and either increase or decrease difficulty.Background animations: Support for many types of animations behind the arrows onscreen, including sprite-based animation sequences, a single full-motion video or multiple FMV visualization overlays but are disabled if the song contains exclusive video.Additionally, official DDR and In The Groove songs with their original steps are commonly available for StepMania. Many Simfile websites exist where users share and distributed Simfiles for songs. The program includes a comprehensive Step editor to aid the creation of these stepfiles. Custom Songs ('Stepfiles') also known as 'Simfiles': StepMania allows users to create their own custom dance patterns to any song in.In Stepmania 6 Serene, there will be more games supported, such as SDVX, Groove Coaster, Arcaea, Maimai, Taiko, etc.
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In addition, the game possesses the capability to emulate other music games, such as Beatmania itself, o2Jam and DJMAX's 7-key arrangement, Pump It Up and Techno Motion - scoring however, remains identical to DDR-style play by default. Many song charts designed for keyboard are unable to be passed using a pad. Alternatively, the keyboard can be used to tap out the rhythms using arrow or other keys.
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Specialized adapters that connect console peripherals like PS2 and Xbox controllers or dance pads to one's computer can be used. StepMania allows for several input options. Default scoring and grading for StepMania is similar to scoring in Dance Dance Revolution Extreme however, timing and scoring settings can easily be changed.
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An E indicates failure for a player to survive the length of the song without completely draining their life bar. An award of AAA (triple A) is the highest official award available on a standard installation and indicates that a player has triggered all arrows with 'Perfect' timing (within 0.045 seconds under official settings) or better and avoided all mines and completed all hold (freeze) arrows.
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An award of AAAA (quadruple A or 理論値) is the highest possible award available on a standard installation and indicates that a player has triggered all arrows with 'Flawless' timing (within 0.0225 seconds under official settings) and avoided all mines and completed all hold (freeze) arrows. The player's efforts are awarded by letter grades and a number score that tell him/her how well they have done. The game is scored based upon how accurately the player can trigger the arrows in time to the beat of the song. The moving arrows meet the targets based on the beat of the song. When they do, the player presses the corresponding arrows on their keyboard or dance mat. The primary game type features the following game play: as arrows scroll upwards on the screen, they meet a normally stationary set of target arrows.